About the Project In 2020, the Metaverse was valued globally at US$487 billion, encompassing gaming, social media, live entertainment, and gaming/Virtual reality (VR)/Augmented reality (AR) (Bloomberg, 2021), with projections to … Read More Read More
Categories:About the Project Participation in sport has the potential to confer numerous psychosocial benefits for young people. One feature of the sport environment that could influence young people is the … Read More Read More
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